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Multor Kaston
Pator Tech School Minmatar Republic
1
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Posted - 2013.07.12 14:06:00 -
[1] - Quote
Surprised I haven't seen more threads on this... is anyone else tired of getting stuck on invisible pieces of objects? I can understand when undocking, but the rest is damn frustrating. Is there a reason why it has to be this way?
Stations - Some parts you can travel directly through, other parts you'll bounce off when several ship lengths away. Asteroids - Inconsistent. Sometimes you can pass right by them, other times you'll get stuck as above. Structures in missions - UGH. I have gotten stuck while a good 2-3km from anything visually apparent.
What's the deeeeeeeeeal with EvE's collision detection?
"Fly better" - Thanks for being an idiot and/or a troll. Appreciate it. |

Multor Kaston
Pator Tech School Minmatar Republic
1
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Posted - 2013.07.12 14:16:00 -
[2] - Quote
Tron 3K - http://en.wikipedia.org/wiki/Reading_comprehension You win at sucking at that^. Being discussed is the collision detection itself, not how to work around it. At that, your suggestion isn't full-proof, as mission objects can be 30km in diameter yet it will say 0km distance from the object no matter where you're at.
Whitehound - What do you mean? |

Multor Kaston
Pator Tech School Minmatar Republic
1
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Posted - 2013.07.12 14:25:00 -
[3] - Quote
Okay I will accept that perhaps I was not clear enough in the OP. Let me re-explain.
I am not asking for the best steps to avoid this issue. I am asking why this issue exists; I have played many other games and never seen collision detection like this.
"Does it have to be this bad?" - NO! CCP are lazy! blah blah blah... - YES! You see, the blah blah blah...
Hopefully if there is indeed no logical reason for it to still be like this, and if there's enough support for this to be fixed, CCP would get ahold of the thread and consider it. Of course I'm not holding my breathe on that, I realize most threads end up dead within a day or two :P. |

Multor Kaston
Pator Tech School Minmatar Republic
2
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Posted - 2013.07.12 14:27:00 -
[4] - Quote
mechtech wrote:The collision system is one of those ancient systems that was built over a decade ago. Last time they had to tweak it (4ish years ago for desynch reasons I think) it took a ton of work for devs to dive into the system. It was written by a guy with a degree in chaos theory... on the other hand it's basically just a ball simulation. That in a nutshell is why it is so poor. Performance is good though, because it's such a simple system.
So the final answer is that it's poor because CCP would have to rip out the entire system and rewrite it from scratch, and then do massive amounts of tweaking and testing, not to mention redoing collision boxes for the extremely large amount of structures and ships in the game. Maybe someday, but CCP knows that players would appreciate putting that effort into graphics, more anti-lag, features, etc. It's just not a very sellable feature for the amount of effort it takes. Nice response, thanks.
Sucks that it would take so long to fix it then, because I agree, not really worth countless hours if they could add half a title update worth of features in that same time.
Another possible solution though, not sure how you guys would feel about this: Remove collision detection from certain objects. I'd imagine they could load up each structure 1 by 1 and easily see the borders of this bubble/ball. It shouldn't take too long then to determine which structures are most adversely affected by this due to the stucture's shape. Now obviously some things need the collision detection. Ships of course, and most stations. Smaller objects like containers, not even worth the effort. However I think with asteroids they could just say F it, and with the mission structures that basically ruin the missions by making it impossible to determine if you have 2km or 10km of space to move around (I've read of large groups of NPCs getting stuck on more than one occasion). |

Multor Kaston
Pator Tech School Minmatar Republic
12
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Posted - 2013.07.14 11:10:00 -
[5] - Quote
Milan Nantucket wrote:Multor Kaston wrote:Tron 3K - http://en.wikipedia.org/wiki/Reading_comprehensionYou win at sucking at that^. Being discussed is the collision detection itself, not how to work around it. At that, your suggestion isn't full-proof, as mission objects can be 30km in diameter yet it will say 0km distance from the object no matter where you're at. Whitehound - What do you mean? You win at not reading the your own link above. Full-Proof is non-existant meaning in order for someone to comprehend what your typing then learn how to spell. Maybe fool proof... or dumby proof or idiot proof. http://oxforddictionaries.com/words/spelling And what does "the your" mean, might I ask? Let alone your sentence structure... See what happens when you obsess over such things? You end up making yourself look ridiculous and fullish .
Tron 3K wrote:Multor Kaston wrote:Tron 3K - http://en.wikipedia.org/wiki/Reading_comprehensionYou win at sucking at that^. Being discussed is the collision detection itself, not how to work around it. At that, your suggestion isn't full-proof, as mission objects can be 30km in diameter yet it will say 0km distance from the object no matter where you're at. Whitehound - What do you mean? OP http://en.wikipedia.org/wiki/SarcasmYou suck at this^.. And you are this -> http://en.wikipedia.org/wiki/IdiotIts fun with these arrows and wikipedia.. When you learn to take sarcasm and someone being a smartass in stride and not respond you won't get another smartass remark.. I don't suck at understanding sarcasm, you just suck at conveying it. Do you notice other people as well have commented that staying within 4km is not a feasible solution? Of course I considered you may have been just trolling with that suggestion. I also considered you may not have been. Why are you trolling anyways? Nice life.
Idiot is a word I had thought had described you upon the first post you had made. I'm glad you've come and confirmed it. |

Multor Kaston
Pator Tech School Minmatar Republic
13
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Posted - 2013.07.14 11:38:00 -
[6] - Quote
Ash Katara wrote:Another aspect of this is that while we are unable to fly through other ships or objects, we have absolutely no issues shooting threw them. This also seems add to me. If they ever re-visit collision detection, hit-boxed it would be nice to also disallow shooting through other objects or have those shots strike the obstructing object. I believe this has been discussed and the consensus was such a system would create too much lag and might not even function properly anyways. Don't quote me on that though. |

Multor Kaston
Pator Tech School Minmatar Republic
17
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Posted - 2013.07.15 07:15:00 -
[7] - Quote
Arthur Aihaken wrote:How about collision detection for weapons? It might actually be fun using some of these stationary objects as cover. That would require them to redo the entire weapons system, would it not? As right now I'm quite sure the visuals are simply there for aesthetics; the missles/beams themselves not actually existing as physical entities within the world.
I do like the idea though, if they can get around lag issues. Ideally this would be implemented. |

Multor Kaston
Pator Tech School Minmatar Republic
18
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Posted - 2013.07.15 08:04:00 -
[8] - Quote
Debora Tsung wrote: For whatever reason some missions seem to spawn NPC ships so close to some objects (like the Amarr Station ruins present in some missions) that they actually glitch inside them unable to ever leave it again. Hooray for mission design. -.-
Lol, I actually had something similar happen in my first couple weeks of playing. I ended up inside a station like that somehow but in low-sec. Sat there thinking I found a glitched out safe spot. Well, someone locked onto me and showed me otherwise .
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